/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.model.team.legion.Legion;
import com.aionengine.gameserver.model.team.legion.LegionEmblem;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;
import com.aionengine.gameserver.services.LegionService;

/**
 * @author cura
 */
public class CM_LEGION_SEND_EMBLEM_INFO extends AionClientPacket {

    private int legionId;

    public CM_LEGION_SEND_EMBLEM_INFO(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        legionId = readD();
    }

    @Override
    protected void runImpl() {
        Legion legion = LegionService.getInstance().getLegion(legionId);
        if (legion != null) {
            LegionEmblem legionEmblem = legion.getLegionEmblem();
            if (legionEmblem.getCustomEmblemData() == null)
                return;
            LegionService.getInstance().sendEmblemData(getConnection().getActivePlayer(), legionEmblem, legionId,
                    legion.getLegionName());
        }
    }
}
